#ifndef								__IENCODEDSOUNDPACKET_H__
#	define							__IENCODEDSOUNDPACKET_H__

#	include							"byte.h"

class								IEncodedSoundPacket
{
public:
	virtual ~IEncodedSoundPacket() {};

public:
	virtual void					clean() = 0;
	virtual int						len() const = 0;
	virtual byte					*data() const = 0;
	virtual int						frame_size() const = 0;
	virtual void					setData(byte*) = 0;
	virtual void					setFS(int) = 0;
	virtual void					setLen(int) = 0;
};

#endif								// !__IENCODEDSOUNDPACKET_H__
